AI Insights · Timothy · April 2025
Top 5 Season Pass Games on Unified Platform in Netherlands: Q1 2025
Explore the performance trends of the top 5 season pass games in the Netherlands during Q1 2025, with insights on downloads, revenue, and active users.
In the first quarter of 2025, the Netherlands saw intriguing trends in the performance of the top 5 season pass games on a unified platform. Here's a detailed look at how these games fared across key metrics.
Township from Playrix showed a dynamic revenue trend, peaking at approximately $117.7K mid-January before experiencing fluctuations and closing the quarter with about $94.8K. Weekly downloads saw a decline from 24.6K at the start of the quarter to 9.7K by the end. However, weekly active users rose from 81.5K to a peak of 136K in early March before tapering off to 111.6K.
Color Block Jam by Rollic Games experienced a significant increase in weekly revenue, starting at a modest $59 and climbing to $27.1K by the end of March. Downloads followed a similar upward trajectory, reaching a high of 25.2K in early March. Active users consistently increased, starting at 416 and growing to nearly 79K by the end of the quarter.
Archero 2 from HABBY, launched in early January, saw initial revenue of $20.4K, peaking at $65.8K mid-January, before settling at $27.5K by quarter's end. Downloads peaked at 35.2K in the first week post-launch but declined steadily to 2.2K. Active users mirrored this trend, starting strong at 26K and gradually decreasing to around 21.5K.
Whiteout Survival by Century Games Pte. Ltd. began the quarter with weekly revenue of $160.8K, peaking at $185.8K mid-January, and closing the quarter at $128.6K. Downloads saw a downward trend, starting at 15.3K and decreasing to 5.5K. Active users fluctuated, peaking at 45.8K in January, and ending at 31.3K.
Finally, Subway Surfers by Sybo Games ApS maintained a steady revenue stream, with minor fluctuations, ending at approximately $886. Weekly downloads remained stable, averaging around 8K, while active users started at a high of 249.8K, decreased significantly, and stabilized at around 128.2K by the end of March.
These insights, sourced from Sensor Tower, highlight the varying trends in downloads, revenue, and active users across these top-performing games. For more detailed insights, visit Sensor Tower.